"A Marine is a rain cooled, foot powered, spam fed, semi-automatic fighting machine, never known to have a stoppage." --M/Sgt W. Lord, Retired
USMC Rules for Gunfighting
1. Be courteous to everyone, friendly to no one.
2. Decide to be aggressive ENOUGH, quickly ENOUGH.
3. Have a plan.
4. Have a back-up plan, because the first one probably won't work.
5. Be polite. Be professional. But, have a plan to kill everyone you meet.
6. Do not attend a gunfight with a handgun whose caliber does not start with a "4."
7. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
8. Move away from your attacker. Distance is your friend. (Lateral & diagonal preferred.)
9. Use cover or concealment as much as possible.
10. Flank your adversary when possible. Protect yours.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
13. If you are not shooting, you should be communicating or reloading.
14. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
15. And above all ... don't drop your guard.
Navy SEALS Rules For Gunfighting
1. Look very cool in sunglasses
2. Kill every living thing within view
3. Return quickly to looking cool in latest beachwear
4. Check hair in mirror
Navy Rules For Gunfighting
1. Go to Sea
2. Drink Coffee
3. Watch porn
4. Send the Marines
US Army Rangers Rules For Gunfighting
1. Walk in 50 miles wearing 75-pound ruck while starving
2. Locate individuals requiring killing
3. Request permission via radio from "Higher" to perform killing
4. Curse bitterly when mission is aborted.
5. Walk out 50 miles wearing a 75-pound ruck while starving
Army Rules For Gunfighting
1. Select a new beret to wear
2. Sew combat patch on right shoulder
3. Change the color of beret you decide to wear
US Air Force Rules For Gunfighting
1. Have a cocktail
2. Adjust temperature on air-conditioner
3. See what's on HBO
4. Determine "what is a gunfight"
5. Request more funding from Congress with a "killer" PowerPoint presentation
6. Wine & dine 'key' Congressmen, invite DoD & defense industry executives
7. Receive funding, set up new command and assemble assets
8. Declare the assets "strategic" and never deploy them operationally
9. Tell the Navy to send the Marines
Notice how only Marines and SEALS actually "kill" anyone in a gunfight?
These are from snipercountry I always chuckle at them. These are a little different from Wolfhunters but same lines here and there...
USMC Rules For Gun Fighting
Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
If you can, make friends with those on the crew served weapons. Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
If you are not shooting, you should be communicating (calling for arty or air support), reloading, and running.
Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
Have a plan.
Have a back-up plan, because the first one won't work.
Have a back-up, back-up plan in case CentCom or SecDef finds the first two plans "unacceptable".
Use cover or concealment as much as possible. The only visible target should be in your gun sights.
Flank your adversary when possible. Protect your flank.
Don't drop your guard.
Always tactical load and threat scan 360 degrees.
Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
Decide to be aggressive ENOUGH, quickly ENOUGH.
The faster you finish the fight, the less shot you will get.
Be polite. Be professional. But have a plan to kill everyone you meet.
Be courteous to everyone, friendly to no one.
Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
Army Rules for Gun Fighting
See USMC Rules to gun Fighting.
Add 60 to 90 days.
Hope the Marines already destroyed all meaningful resistance.
Navy Rules for Gun Fighting
Adopt an aggressive offshore posture.
Send in the Marines.
Drink Coffee and eat donuts.
Air Force Rules for Gun Fighting
Kiss the wife goodbye.
Drive to the base in your sports car.
Fly to target area, drop bombs, (try not to hit the Canuks) fly back to your home base.
BBQ some burgers and drink beer in your back yard, and talk **** about the Navy, Army and Marines.
Harvey Proud to be American, NRA Endowment, NYS Rifle Pistol, US Army Ret
PALIN 2012
This was a recent favorite of ours. The Navy EOD guys got a real kick out of it....
YouTube - Funny Navy recruitment video
"The very atmosphere of firearms anywhere and everywhere restrains evil interference - they deserve a place of honor with all that's good"
-- George Washington
Or a personal Favorite of mine.... Don't bring a rifle to a tank fight.
http://www.youtube.com/watch?v=MMwIWtQgtHc
"The very atmosphere of firearms anywhere and everywhere restrains evil interference - they deserve a place of honor with all that's good"
-- George Washington
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Those are good!
Any society that would give up a little liberty to gain a little security will deserve neither and lose both.
Benjamin Franklin
1. Every takeoff is optional. Every landing is mandatory.
2. If you push the stick forward, the houses get bigger. If you pull the stick back, they get smaller. That is, unless you keep pulling the stick all the way back, then they get bigger again.
3. Flying isn't dangerous. Crashing is what's dangerous.
4. It's always better to be down here wishing you were up there than up there wishing you were down here.
5. The ONLY time you have too much fuel is when you're on fire.
6. The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating.
7. When in doubt, hold on to your altitude. No one has ever collided with the sky.
8. A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again.
9. Learn from the mistakes of others. You won't live long enough to make all of them yourself.
10. You know you've landed with the wheels up if it takes full power to taxi to the ramp.
11. The probability of survival is inversely proportional to the angle of arrival. Large angle of arrival, small probability of survival and vice versa.
12. Never let an aircraft take you somewhere your brain didn't get to five minutes earlier.
13. Stay out of clouds. The silver lining everyone keeps talking about might be another airplane going in the opposite direction. Reliable sources also report that mountains have been known to hide out in clouds.
14. Always try to keep the number of landings you make equal to the number of take offs you've made.
15. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are.
16. You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the bag of luck.
17. Helicopters can't fly; they're just so ugly the earth repels them.
18. If all you can see out of the window is ground that's going round and round and all you can hear is commotion coming from the passenger compartment, things are not at all as they should be.
19. In the ongoing battle between objects made of aluminum going hundreds of miles per hour and the ground going zero miles per hour, the ground has yet to lose.
20. Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.
21. It's always a good idea to keep the pointy end going forward as much as possible.
22. Keep looking around. There's always something you've missed.
23. Remember, gravity is not just a good idea. It's the law. And it's not subject to repeal.
24. The four most useless things to a pilot are the altitude above you, runway behind you, gas back at the airport, and a tenth of a second ago.
25. There are old pilots and there are bold pilots. There are, however, no old, bold pilots.
join the army, travel to distant, exotic forign lands, meet exiting,interesting people, AND KILL THEM!![]()
The people think the Second Amendment protects their rights;
Government sees an obstacle to be over-come.
NRA Life since 1966
The British are feeling the pinch in relation to recent terrorist threats in Islamabad and have raised their security level from "Miffed" to "Peeved."
Soon, though, security levels may be raised yet again to "Irritated" or even "A Bit Cross." Brits have not been "A Bit Cross" since the blitz in 1940 when tea supplies all but ran out.
Terrorists have been re-categorized from "Tiresome" to a "Bloody Nuisance." The last time the British issued a "Bloody Nuisance" warning level was during the great fire of 1666.
The French government announced yesterday that it has raised its terror alert level from "Run" to "Hide". The only two higher levels in France are "Collaborate" and "Surrender."
The rise was precipitated by a recent fire that destroyed France 's white flag factory, effectively paralysing the country's military capability.
It's not only the French who are on a heightened level of alert.
Italy has increased the alert level from "Shout loudly and excitedly" to "Elaborate Military Posturing." Two more levels remain: "Ineffective Combat Operations" and "Change Sides."
The Germans also increased their alert state from "Disdainful Arrogance" to "Dress in Uniform and Sing Marching Songs.." They also have two higher levels: "Invade a Neighbour" and "Lose".
Belgians, on the other hand, are all on holiday as usual, and the only threat they are worried about is NATO pulling out of Brussels.
The Spanish are all excited to see their new submarines ready to deploy. These beautifully designed subs have glass bottoms so the new Spanish navy can get a really good look at the old Spanish navy.
Americans meanwhile are carrying out pre-emptive strikes, on all of their allies, just in case.
New Zealand has also raised its security levels - from "baaa" to "BAAAA!". New Zealand only has one more level of escalation, which is "Shut, I hope Austrulia will come end riscue us". In the event of invasion, New Zealanders will be asked to gather together in a strategic defensive position called "Bondi".
Australia , meanwhile, has raised its security level from "No worries" to "She'll be right, mate". Three more escalation levels remain, "Crikey! ", "I think we'll need to cancel the barbie this weekend" and "The barbie is cancelled". There has not been a situation yet that has warranted the use of the final escalation level.
People complain : "Close the door -- it's cold outside".
But when the door is shut, it is still cold outside.
G'day and G'lock...